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Modder Brings Full Nvidia DLSS 5 Suite to AMD GPUs

A solo developer project has expanded to bring the full Nvidia DLSS suite, including Neural Rendering and Super Resolution, to multiple generations of AMD hardware.

Modder Brings Full Nvidia DLSS 5 Suite to AMD GPUs

Bringing DLSS 5 Features to AMD Hardware

Initially released on September 3, 2026, the DLSS-NR project created by developer Daniel Blanco initially aimed to bring DLSS 5 Neural Rendering to Radeon graphics cards. According to a report by Tom's Hardware, the latest 0.8.0 update expands functionality significantly by making all main DLSS features available on supported AMD hardware, alongside several performance improvements.

While AMD provides proprietary equivalents for many popular features like upscaling, frame generation, ray regeneration, and anti-lag, they do not always see the same widespread game support as Nvidia's offerings. Furthermore, Neural Rendering is a specific technique that AMD currently lacks a direct built-in equivalent for, which served as a primary motivation for the creation of the DLSS-NR on AMD project.

Expanded Feature Set and Integration

In the latest update, Blanco incorporated DLSS Ray Reconstruction, Super Resolution 4.5, Frame Generation, and an improved Neural Rendering build. Interestingly, the update notes also mention the inclusion of FSR 4.1.1 upscaling. Although AMD graphics cards already utilize FSR natively, integrating FSR 4.1.1 provides the mod with a consistent version to work with, avoiding compatibility complications across the diverse FSR implementations found in various games.

The mod currently targets three generations of AMD hardware—specifically the RX 9000, 7000, and 6000 series, corresponding to the RDNA4, RDNA3, and RDNA2 architectures. It operates in any DirectX 12 game that already supports FSR, DLSS, or XeSS upscalers.

XFX Swift Radeon RX 9070 GRE
(Image credit: Future) · Source: Tom's Hardware

Installation and In-Game Management

To install the project, users download the NeuralHub mod loader, which supplies a user interface to automatically detect and integrate the files into compatible games. Once installed, players enable FSR, DLSS, or XeSS within the game settings. The mod inserts itself directly into the active upscaler pipeline, injecting whichever configurations the user sets up inside NeuralHub.

Additionally, the software features an overlay designed to let users fine-tune their DLSS settings without needing to exit the game session. The developer notes that the output quality closely mirrors native DLSS behavior on Nvidia hardware, though some visual effects may not function at 100% capacity.

Performance Goals and Real-World Results

During his personal testing, the developer observed playable performance reaching 90 to 100 frames per second at 1080p resolution on an RX 9070 XT. Blanco continues to make daily improvements to the code, with an ultimate goal of matching the native performance profile of an Nvidia RTX 5070 Ti.

However, real-world community feedback from Reddit users indicates mixed performance outcomes. While some users report experiencing no performance loss compared to native FSR, others encounter single-digit frame drops or up to 25% lower frame rates depending on the specific game and hardware configuration. Because personal PC configurations vary wildly, the developer still needs to account for numerous external variables.

Despite promising early results in bridging the feature gap between competing GPU architectures, the project does come with limitations. Most notably, the mod is incompatible with games that utilize security anti-cheat software.

Sources

  • Tom's HardwareModder brings full Nvidia DLSS 5 suite to three generations of AMD gaming GPUs

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