Capcom Plans to Use AI to Speed Up Game Development
Capcom has announced plans to integrate artificial intelligence into its proprietary RE Engine in order to improve efficiency and speed up the game development process.

Capcom Embraces AI for Engine Efficiency
As reported by <a href="https://www.engadget.com/2276597/capcom-plans-to-use-ai-speed-up-the-game-development-process/">Engadget</a>, video game companies are increasingly leaning on artificial intelligence to help develop new titles, and Capcom is the latest to embrace this approach. During a company conference, Capcom detailed the next steps for the RE Engine, its proprietary video game engine. The roadmap includes using AI to improve efficiency during the game development process.
As first highlighted by <a href="https://gamebiz.jp/news/433531">GameBiz</a> and <a href="https://www.ign.com/articles/capcom-announces-plans-to-transform-the-re-engine-into-an-ai-generation-game-engine-our-goal-is-a-future-where-we-create-games-together-with-ai">IGN</a>, Capcom's game engine will undergo a major improvement project called REX. The initiative is designed to eventually transform the technology into a game engine built for the AI generation.
Streamlining Workflows Without AI-Generated Assets
Capcom's programmer Satoshi Ishida explained during the conference that the AI usage will mostly help with streamlining development workflows. Ishida noted that modern video games and their corresponding assets have become much larger, which naturally leads to longer development times.
Based on Capcom's latest remarks, it does not seem like the company will be utilizing AI-generated assets directly in its video games. Instead, the publisher intends to employ artificial intelligence specifically to speed up the overall game development process and manage growing workloads.

Stance on AI Content and Franchise Growth
Previously, Capcom addressed its technology stance during the <a href="https://www.ign.com/articles/resident-evil-requiem-developer-capcom-insists-it-wont-use-ai-generated-assets-in-its-games-but-will-harness-tech-to-make-game-development-processes-more-efficient">Q&A portion</a> of a shareholders' meeting. Executives stated that the company would explore ways to use AI to assist with tasks like graphics, sound, and programming, while clearly emphasizing that it would not use AI-generated content in its actual games.
This calculated approach lines up with Capcom's broader corporate desire to breathe new life into some of its older franchises. The strategy comes on the heels of commercial successes for the publisher, particularly following the launch performance of <a href="https://www.engadget.com/2252274/capcom-to-revive-dormant-franchises-after-onimusha-way-of-the-sword-sells-a-million-copies-at-launch/">Onimusha: Way of the Sword</a>.
Industry Trends in Game Development AI
Capcom is far from alone in adopting artificial intelligence toolsets for game production. Other major industry players have also welcomed the use of AI to assist with underlying game development workflows.
For instance, <a href="https://www.engadget.com/2196807/epic-games-details-how-its-embracing-gen-ai-in-unreal-engine/">Epic Games</a> detailed earlier this year how it is embracing generative AI by incorporating large language models into Unreal Engine. Meanwhile, other major <a href="https://www.engadget.com/2167841/sony-and-bandai-get-into-bed-with-generative-ai/">Video game companies</a> have similarly explored partnerships and technologies involving generative AI to navigate rising development costs and complexity.
Sources
- EngadgetCapcom plans to use AI to speed up the game development process
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