Massive 192GB GTA Leak Reveals Scrapped Content and Early Maps
A colossal 192GB cache of files has surfaced, providing an unprecedented look into the development history of Grand Theft Auto V and early explorations for its successor.

Uncovering Early Development Secrets
A massive 192GB treasure trove of GTA V data has surfaced online, offering fans a rare glimpse into the production history of one of the world's most successful gaming franchises. The files, which began to circulate widely, include data pertaining to the early development of GTA VI as well as unreleased side missions and alternate game endings. While these leaks were originally tied to activity observed in 2022—the same year that Rockstar confirmed GTA VI development—they continue to be a significant subject of interest for the community.

Early GTA VI Map Concepts
Perhaps the most striking discovery in the archive is an early build of the map for the upcoming sequel, which appears to be playable within the GTA V engine. Screenshots shared by users on social platforms depict early conceptualizations of Leonidas. These drafts, reportedly dating back to 2014 and 2015, suggest that the developers were experimenting with layouts derived from real-world satellite imagery and mapping services long before the original GTA V launched on PC.
The findings are a reminder of the massive scale of development behind modern titles. As noted in the reporting from Tom's Hardware, these materials provide insight into early internal efforts that contrast sharply with the more finalized and functional builds that have surfaced in more recent, separate leaks. The archival data highlights that work on the sequel began much earlier than many industry observers had previously speculated.
Canceled DLCs and Expansion Plans
The 192GB data dump also contains evidence of ambitious projects that ultimately never reached the consumer. One such discovery is an outline for a Liberty City expansion. Accessible through the map-editing tool CodeWalker, this outline suggests that the planned area was intended to be significantly larger than the version of Liberty City featured in Grand Theft Auto IV. Despite the presence of the map geometry, no further design data was found, indicating the project likely did not advance past the initial planning stages.
Additionally, files were found relating to an unreleased single-player expansion referred to as 'Agent Trevor.' According to user reports analyzing the files, this expansion included a large bunker located beneath a satellite relay station in the Grand Senora Desert, as well as an Arab mansion and a space-themed mission involving a spaceship. While some assets in these areas appeared to be reused from existing game files, the overall scale of these environments was described as being three times larger than what made it into the final release.

Alternate Endings and Cut Dialogue
Beyond environmental assets, the leaks include previously unheard voice-overs and alternate narrative conclusions. One notable discovery is an early iteration of the game's ending sequence for the character Trevor Philips. In the final version, Option A concludes differently, but leaked audio and file structures suggest an alternate ending where Trevor dies by crashing into a tank of liquid nitrogen. The dialogue depicts him freezing and shattering, a much more grim sequence than the one presented in the base game.
Other snippets of dialogue suggest that interaction between characters from different titles was planned. Specifically, researchers found audio clips of Brucie Kibbutz from GTA IV conversing with Franklin Clinton during what appears to have been a side mission. For fans interested in the behind-the-scenes evolution of these titles, these leaks offer a sobering look at the creative pivots made by the development team before final production locked, as reported by Tom's Hardware.
Sources
- Tom's HardwareMassive 192GB GTA leak reveals early GTA VI map and canceled DLCs — files show liquid nitrogen death for Trevor and scrapped Liberty City expansion